uVersion
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The version control tool designed for Unreal teams, from solo studios to AAA. Simple for artists, powerful for leads.

uVersion desktop client showing the repository list and the activity dashboard

Features

Everything an Unreal studio expects.
Without the complexity.

Every feature was built from a real problem faced in game production.

01

Your binary files, no constraints

Version your .uasset, .umap and other heavy assets natively. No special handling, no size limit.

02

No more files broken at merge

One artist edits a file at a time. No more hours lost discovering that two people worked on the same asset in parallel.

03

Built into the Unreal editor

Checkout, Blueprint diff, asset validation. It all happens in the Content Browser. Your artists never learn a new tool.

04

Production board and real-time view

A kanban board where cards link to assets and commits (checkin → automatic Review), plus an activity dashboard: who touches what, what is slowing down. For leads and producers.

05

Automatic validation before commit

Block Blueprints that fail to compile, mis-calibrated textures and broken conventions before they reach the repo.

06

Built-in playtest builds

Package and publish a build straight from the client. Your internal testers download it from the app, with no third-party tool.

Native Unreal integration

Version control
right where your artists work.

The uVersion plugin sits directly inside the Unreal editor. Not a window on the side, not a companion tool to learn. Checkout, visual diff, pre-commit validation: everything stays in the artist’s natural workflow.

uVersion plugin inside the Unreal Engine editor

For CI/CD pipelines

Scriptable
end to end.

Every operation is available on the command line. Nightly builds, automated tests, publishing playtest builds: uVersion fits cleanly into your existing pipelines.

See the API and CLI
Terminal running a uVersion CLI session

Positioning

Not a general-purpose tool
disguised as a game tool.

Most version control tools were designed for source code. uVersion starts from the other end: an Unreal project is 90% heavy binaries, assets hundreds of MB in size, Blueprints to diff.

The whole system is built around that, not retrofitted after the fact.

Your artists work without asking questions

Locking and Blueprint diff are native in the editor. No commands to memorize.

Your tech leads spend less time on admin

Per-folder permissions, preconfigured roles, full audit. No mystical configuration.

You stay in control of your data

uVersion installs on your own infrastructure: cloud, on-premise, hybrid. Your assets and history never leave your infra; only licence validation contacts our server.

Everything is up and running in under a day

Guided installation and migration support from your current VCS.

Get started

Want to try it?
Get started.

Download the desktop client, install the server on your infrastructure, and get your Unreal project running in minutes.